portalgifs:

Probably my favorite part of the ending to portal 2 was this shot right here. For the entirety of Portal and Portal 2 you were always confined within the blank chambers of Aperture Science, even at the beginning the second game, when you walked through the ruins of Aperture Science, taken over by plant life, it was obvious that you were still trapped. The entire time through both games you were also never alone, you were certainly supposed to feel isolated, but you were never by yourself. If it wasn’t the voice of GLaDOS dictating your decisions, it was Wheatley, even at the beginning of the game when you first woke up the voice of the system AI provided continuous information whenever Wheatley wasn’t around to fill the silence. 
Then suddenly after the Elevator ride the door opens and you see an open field. For the first time in either games you are completely out of the confines of Aperture Science. Valve gave Chell; a protagonist who does not speak once for the entirety of either game, an amazing ability to make you understand what she is motivated by. The entire time your actions are intended to defy and escape Aperture, and a final shot of her being alone in a field is possibly the best payoff I could have asked for from a sequel because, for the first time, Chell has direct control over her life.

I absolutely agree! But I never could figure out if there’s a meaning behind the exit door leading to a wheat(ley) field. But the game’s ending and the view are beautiful.

portalgifs:

Probably my favorite part of the ending to portal 2 was this shot right here. For the entirety of Portal and Portal 2 you were always confined within the blank chambers of Aperture Science, even at the beginning the second game, when you walked through the ruins of Aperture Science, taken over by plant life, it was obvious that you were still trapped. The entire time through both games you were also never alone, you were certainly supposed to feel isolated, but you were never by yourself. If it wasn’t the voice of GLaDOS dictating your decisions, it was Wheatley, even at the beginning of the game when you first woke up the voice of the system AI provided continuous information whenever Wheatley wasn’t around to fill the silence. 

Then suddenly after the Elevator ride the door opens and you see an open field. For the first time in either games you are completely out of the confines of Aperture Science. Valve gave Chell; a protagonist who does not speak once for the entirety of either game, an amazing ability to make you understand what she is motivated by. The entire time your actions are intended to defy and escape Aperture, and a final shot of her being alone in a field is possibly the best payoff I could have asked for from a sequel because, for the first time, Chell has direct control over her life.

I absolutely agree! But I never could figure out if there’s a meaning behind the exit door leading to a wheat(ley) field. But the game’s ending and the view are beautiful.

Hercules + references to other Greek myths

(via chipsprites)

Good. Then the producers did their job.
I still find it strange that so many had only joy as a reaction to this.

Good. Then the producers did their job.

I still find it strange that so many had only joy as a reaction to this.

Dan Harmon prepared for everything.

yunuen:

fake movies: avengers lady centric au (for nyssa)

Peggy is the one to get stuck in ice in and survive the century. Pepper doesn’t get rid of Extremis and becomes Rescue. Bruce Banner stays under the radar leaving Betty as the authority in gamma radiation. Jane retains some of the Aether’s powers. Thor is busy ruling Asgard, therefore Sif is the one tasked to retrieve the Tesseract. Director Fury rounds them all up along with Black Widow for his Avengers Initiative and, Barton being compromised, Maria Hill steps up as the marksman of the team. 

tldr; the ladies save the world instead

(via curima)

chipsprites:

Pokémon Biology - Serpentine Pokémon [x۞ ~  

(via chipsprites)